Quest card UX requirements

This section outlines the key design elements and considerations for creating effective and engaging quest cards in your ⚡️claimr campaigns.

Understanding Quest cards

Quest cards serve as the primary interface for users to interact with individual quests within your campaign. Each card should provide a clear overview of the quest's objectives, rewards, and progress, enticing users to embark on the journey.

Quest state indicators

Clearly communicate the current state of the quest: Active, Completed, or Locked.

Quests at different states
  • Visual Clarity: Employ distinct colors, icons, or labels to differentiate between each state.

  • Accessibility: Ensure the indicators are easily distinguishable for users with visual impairments.

  • Consistency: Maintain a consistent visual style for state indicators across all quests.

  • Placement: Position these indicators prominently on the quest card.

Image

Provides a visual representation of the quest's theme.

Example: Quest card with an image
  • Relevance and quality: Choose high-quality images that are relevant to the quest's content.

  • Size and aspect ratio: Ensure the image is appropriately sized and cropped.

  • Accessibility: Provide alternative text descriptions for images.

Quest name

Clearly and concisely conveys the essence of the quest.

  • Clarity: Use action-oriented language and avoid jargon.

  • Length: Keep the title short enough to fit within the card's layout.

  • Hierarchy: Use a larger font size and/or bolder font weight to distinguish the title.

Short quest description

Provides a brief overview of the quest's objectives and rewards.

  • Conciseness: Craft a succinct description.

  • Clarity: Use plain language and avoid technical terms.

  • Enticement: Use persuasive language to encourage participation.

User progress bar

Visually represents the user's progress towards completing the quest.

Example: Quest name, user progress bar, rewards, and counter
  • Clarity: Use a clear and easily understandable progress indicator.

  • Visual feedback: Provide updates to the progress bar as the user completes tasks.

  • Accessibility: Ensure the progress bar is accessible to screen readers.

Counters

Display numerical information related to the quest, such as the number of tasks completed or rewards earned.

  • Clarity: Use clear labels and units of measurement.

  • Placement: Position counters near relevant elements.

Rewards

Showcase the rewards that users can earn by completing the quest.

  • Visual appeal: Use high-quality images or icons to represent the rewards.

  • Clarity: Clearly indicate the type and quantity of rewards offered.

CTA button

Prompts users to take action and start or continue the quest.

Example: CTA buttons for different states
  • Clarity: Use action-oriented language.

  • Visual prominence: Make the button stand out.

  • Accessibility: Ensure the button is easily clickable.

  • State differentiation: Visually distinguish between active and inactive states.

Quest blockers and dependencies

Display any conditions or requirements that must be met before a user can start or continue a quest.

Example: Quest card with dependencies
  • Clarity: Clearly communicate the blockers and any actions the user needs to take. Show any other quests that must be completed before this quest can be unlocked.

  • Visual cues: Use icons or labels to visually distinguish blockers.

Countdown

Displays a timer for time-sensitive quests.

Example: Quest card with a countdown timer
  • Clarity: Use a large, easy-to-read font and clear time units.

  • Urgency: Consider using color or animation to create a sense of urgency.

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